iPhone in Action, Second Edition![]() Introduction to SDK Development Brandon Trebitowski, Christopher Allen, and Shannon Appelcline MEAP Began: November 2009 Softbound print: June 2010 | 450 pages ISBN: 9781935182580 |
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Table of Contents, MEAP Chapters & Resources
| Table of Contents | Resources | |
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1. Introducing the iPhone
2. Learning Objective-C and the iPhone OS 3. Using Xcode 4. Using Interface Builder 5. Creating basic view controllers - AVAILABLE 6. Monitoring events and actions - AVAILABLE 7. Creating advanced view controllers - AVAILABLE 8. Data: actions, preferences, and files - AVAILABLE 9. Data: advanced techniques - AVAILABLE 10. Positioning: accelerometers, location, and the compass - AVAILABLE 11. Media: images - AVAILABLE 12. Media: audio and recording - FREE 13. Graphics: Quartz, Core Animation, and OpenGL - AVAILABLE |
14. The web: web views and internet protocols - AVAILABLE
15. Peer-to-peer connections using Game Kit - AVAILABLE 16. Push notification service - AVAILABLE 17. In-app purchasing - AVAILABLE 18. Debugging, testing, and documentation Appendix A iPhone OS class reference Appendix B External sources and references Appendix C Publishing your SDK program |
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About the Early Access Version
This Early Access version of iPhone in Action, Second Edition enables you to receive new chapters as they are being written. You can also interact with the authors to ask questions, provide feedback and errata, and help shape the final manuscript on the Author Online
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