Four-Project Series

Creative Coding with Processing you own this product

prerequisites
basic Java • basic Processing • basic debugging
skills learned
Processing canvas and coordinate system basics • Processing draw loop and animation basics • working with the Processing 3D camera • Processing audio playback and movie rendering
Yu Zhang and Mathias Funk
4 weeks · 6-8 hours per week average · BEGINNER

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team

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Expand your perspectives of what’s possible with programming. Creative Coding with Processing will revitalize your love for code and nurture your creative side with a series of inspiring projects rooted in the Java-based Processing language and coding environment!


The four parts in this series have been designed to inspire you and reawaken your coding creativity through engaging projects. You’ll learn to combine your computational skills with creative thinking as you use the Processing language to develop high-quality still graphics, interactive visuals, and audio-visual renderings. You’ll be amazed at how quickly you achieve beautiful and personal results that you can share with your friends, then show off in your coding portfolio.

These projects are designed for learning purposes and are not complete, production-ready applications or solutions.

Manning author Mathias Funk shares what he likes about the Manning liveProject platform.

here's what's included

Project 1 Abstract Art Logo
In this liveProject, you’ll use the Processing creative coding environment to draw and animate abstract logos by combining simple visual elements. You’ll use color gradients to create vibrant icons, design complex shape-based logos, and combine the two techniques into exotic and interesting logo art.
Project 2 Contemporary Visual Art
In this liveProject, you’ll work with the Processing environment to create and animate modern artwork. You’ll see how you can use code to replicate the abstract colors and shapes of Russian artist Kazimir Malevich and animate your reproduction into a moving 2D image, then explore the work of American sculptor Alexander Calder and how it can be reproduced in both 2D and animated 3D.
Project 3 Animate an Image
In this liveProject, you’ll use the Processing creative coding environment to animate still photos or artwork. You’ll start by animating simple object images with interaction techniques, then animate landscape photos using layers and transparency. Finally, you’ll extend these techniques to creative drawing on images.
Project 4 Sync to Music
In this liveProject, you’ll use the creative Processing creative coding environment to link and synchronize visual assets with audio material. You’ll start by simulating a 3D landscape, then animate a camera flight through the landscape, before cohesively setting your movie to music to create a music video.

book resources

When you start each of the projects in this series, you'll get full access to the following book for 90 days.

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project authors

Mathias Funk
Dr. Mathias Funk is an Associate Professor in the Future Everyday group in the Department of Industrial Design at the Eindhoven University of Technology. He has a background in Computer Science and a Ph.D. in Electrical Engineering from Eindhoven University of Technology. Since 2011, he has taught creative programming, computational prototyping, and designing with data and connectivity, and built tools for design researchers.
Yu Zhang
Dr. Yu Zhang has a background in fine arts and design. Her PhD research investigates the theory and artistic practice of interactive technologies for public, large-scale installations. As a researcher and artist, she approaches visual art with mixed reality installations and projections, sensor-based interactives, and computational arts. She has been teaching design and art in international workshops and higher education for over ten years.

Prerequisites

For Java programmers interested in developing or rediscovering their creativity with easy visual computing techniques.


TOOLS
  • Basic Java
  • Basics of Processing
TECHNIQUES
  • Basic debugging using the Processing console
  • Basic math such as linear algebra (vectors and vector addition) and geometry

features

Self-paced
You choose the schedule and decide how much time to invest as you build your project.
Project roadmap
Each project is divided into several achievable steps.
Get Help
While within the liveProject platform, get help from other participants and our expert mentors.
Compare with others
For each step, compare your deliverable to the solutions by the author and other participants.
book resources
Get full access to select books for 90 days. Permanent access to excerpts from Manning products are also included, as well as references to other resources.