Production-Ready Application you own this product

prerequisites
intermediate Rust
skills learned
logging • deploy rust with Docker • collect and expose metrics
Marco Amann
1 week · 4-6 hours per week · BEGINNER

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Look inside

Svalbard’s Scandinavian furniture is quickly becoming a living room staple in homes across the globe. But the cost of scaling up the online store’s application is growing as fast as its customer base. As a Rust programmer, you’ve been helping Svalbard migrate its legacy mainframes to a more flexible, modern deployment model to manage the cost. Your application is fast and reliable, but you’re not done yet! As more people use your tool, the number of use cases it needs to support is increasing, too.

Your task is to refactor your application from a locally executed CLI tool to an always-on service. You’ll scale up observability by adding logging and metrics collection using industry-standard tools, including Prometheus, and you’ll deploy your application as a Docker container alongside a reference service. When you’re done, you’ll have built a production-ready application that supports a wide range of real-world scenarios.

This project is designed for learning purposes and is not a complete, production-ready application or solution.

project author

Marco Amann

Marco Amann is a software engineer at AxonIQ where he develops robust distributed systems. He has leveraged Rust in both professional and personal endeavors to build applications spanning a wide range of areas. He has co-authored a German language book about Rust, and spoken at workshops and conferences on topics such as embedded Rust on an STM32 and making APIs safer by adhering to rules about borrowing. Visit his blog at amann.dev.

prerequisites

This liveProject is for Rust programmers who are familiar with Rust syntax and its ownership system and who want to write reliable, efficient code. To begin these liveProjects you’ll need to be familiar with the following:

TOOLS
  • intermediate Rust
  • Cargo
  • CLIs
  • Your favorite IDE or editor
TECHNIQUES
  • Multi-threading basics

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